Operating and Troubleshooting
Startup fails before enable
Check license setup first:
plugins/TypicalWaypoint/license-config.ymlmust contain a real license key.plugins/bStats/config.ymlmust exist.plugins/bStats/config.ymlmust contain a non-emptyserverUuid.- The server must be able to reach the license endpoint at least once before offline cache fallback can work.
If online verification has succeeded before, TypicalWaypoint can use plugins/TypicalWaypoint/license-cache.json during temporary license-service failures.
Commands missing
Confirm the plugin started and CommandAPI loaded during startup. Also confirm the sender has waypoint.admin. The command roots are /waypoint and /wp.
Displays do not appear
Check these items:
- PacketEvents is installed and loaded before TypicalWaypoint.
- The target player is online.
- Staff ran
/waypoint show <name> <target>. - The player is in the same world as the waypoint.
- The waypoint still exists in
/waypoint list. - The player has the generated resource pack applied if custom visuals are expected.
Unknown item model
The optional texture id for /waypoint set must exist in the current generated model id set. Add the PNG under plugins/TypicalWaypoint/waypoints/, run /waypoint pack, then try the command again.
Resource-pack build fails
Check the error text from /waypoint pack or /waypoint reload.
- Invalid PNG files are rejected.
- Duplicate sanitized texture ids are rejected.
- Shader files must start with
#version. - The zip output path cannot be inside
plugins/TypicalWaypoint/build/. - Parent directories for the zip output must be writable by the server process.
Config changes do not apply
Run:
/waypoint reloadReload also rebuilds the resource pack. For manual edits to waypoint data, stop the server before editing data/waypoint-data-config.yml.